Simulate projectile motion, free fall & circular motion — tweak the parameters, watch the physics.
An object in free fall accelerates downward due to gravity with no air resistance. On Earth, every second adds 9.8 m/s to its speed.
The Moon's gravity is only 1/6 of Earth's. An object dropped from 80m takes ~10 s on Earth but ~31 s on the Moon.
In real air, drag eventually balances gravity and acceleration stops. Skydivers fall at ~56 m/s (200 km/h) in spread-eagle position.
Projectile motion is the curved path of an object launched into the air under gravity alone. The horizontal velocity stays constant while vertical velocity changes due to gravity — creating a parabolic arc.
At 45°, the horizontal and vertical components of velocity are equal. Steeper angles give more height (more flight time) but less horizontal distance; shallower angles give less time — 45° is the perfect balance.
Launch a projectile at 45° and 30 m/s. Now try 60°. Which angle goes farther? Which goes higher? Is there a pattern? (Hint: compare 30° and 60°, then 20° and 70°.)